Timbre Games

Role: Senior UI/UX Designer
Tools:
Figma, Adobe Creative Suite, Unreal Engine 5

At Timbre Games I was a Senior UI/UX Designer where I was working on an unreleased family friendly ARPG game with a team of 65 others across various disciplines.

I was responsible for driving forward the conceptualization and refinement of user flows, wire-frames, and mockups, including pivotal features like character customization, inventory, quest systems, gameplay UI, and more.

I spearheaded the development of a comprehensive UI system guideline tailored to enhance user experience and engagement and improve cohesion and championed the optimization of studio-wide documentation processes, fostering clarity and efficiency in project workflows.