The Office: Somehow We Manage Mobile Game

Role: UI Artist & Designer
Tools:
Adobe Creative Suite, Unity UI Tools.

I joined The Office: Somehow We Manage at project inception, partnering closely with the Art Director and Lead UX Designer to establish the game’s UI direction within the requirements of a licensed IP. I helped translate the IP holder’s guidelines into a cohesive in-game visual language and owned the creation of UI assets and mockups, while also supporting their production and implementation in Unity alongside UI Tech Engineers and Artists.

Following global launch, I continued to own UI design for new features and LiveOps content, maintaining consistency as the product evolved and adapting the established system to support new experiences. I also mentored junior team members, providing design feedback and helping establish a consistent quality bar across the UI work.